The AI of Half-Life: Finite State Machines | AI 101って動画が話題らしいぞ
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In this episode of AI 101 I explore Finite State Machines: one of the most important AI techniques to ever be adopted in games. I explain the theory of how it works and their application in the game that defined game AI for a generation: Half-Life.
If you’re interested in learning more about finite state machines here are some links to some resources you might find useful:
Finite State Machines: Theory & Implementation (Fernando Bevilacqua)
Common Ways to Implement Finite State Machines in Games (Alex Champandard):
Plus if you want to look at the Half Life SDK and AI source code, check these links out:
The Half-Life SDK:
The AI from Half-Life’s SDK in Retrospective (Alex Champandard):
AI and Games is series on research and applications of Artifical Intelligence in video games. It is a show that wouldn’t be possible wthout the wonderful people who support it on Patreon.
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Games in this episode (in order of appearance):
Batman: Arkham Asylum
The soundtrack for this episode listed below is by TeknoAxe and used under the terms of a Creative Commons 4.0 license.
Repairing a Plasma Conduit
#HalfLife #GameAI #DOOM
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